SSUSA rules will
be followed unless otherwise specified.
The league will
begin the first four weeks of the season playing the early games so
that AL players will be available if needed to support scheduled NL
teams. If it is determined by the Commissioners that this is no longer
necessary, we will adjust the remaining schedule to rotate early and
late games by league.
The season will
be split into two halves, with the first half season running until
the holiday break. A first half champion will be recognized and the
records will revert to 0-0 for the second half, which will begin in
January and conclude in May. A second half champion will be recognized
and, if a different team wins the second half, we will have a best
2-of-3 playoff to conclude the season and crown and overall champion.
If the same team wins both halves, we will conclude the season with
a unofficial tournament.
Games will start
promptly at 8:30 and 10:00 until changes are needed due to colder
weather. During that period, games will begin at 9:00 and 10:30. Each
team will play 2 games per week. Bye teams will provide substitutes
to scheduled teams if needed and contacted by team managers. Bye teams
are also asked to provide 1-2 umpires for the scheduled game; if no
umpires are available, the scheduled teams will provide umpires.
Games will be seven
(7) innings with no mercy rule. After the official game is finished,
the teams can play additional innings to fill up the time slot. If
a team cannot field at least 6 players it will forfeit the game and
a win will be recorded for the other team. If both teams cannot field
at least 6 players the game will not be recorded in the standings
and a pickup game can be played using players off the fence, if necessary.
When teams are short a player(s) they may select a LIKE CALIBER player(s)
from the idle American League team. Managers are responsible for attempting
to attain parity between missing players and substitutes. Teams will
field 11 players, including, if necessary substitutes. If both teams
show up with less than 11 players, Managers will determine how many
will play in the field. There will be only 11 players in the field
regardless of how many players are present. All players will be in
the batting order. Each player on the starting game roster must play
at least 5 innings in the field.
Game results will
be recorded by circling the winning team on the schedule on the bulletin
board. Game results and standing will also be posted on the Club Website.
1. Runners will
be allowed from home plate only if the player being replaced is
injured during the game being played.
2. All bats are allowed except the original Gray Miken
3. Balls will be 44 core 3.75 average (NOT Rocks).
4. Pitching Screen: The inner edge of the screen may be placed not
more than 18 inches to the left (for a right-handed pitcher) or
right (for a left-handed pitcher) of the edge of the pitching rubber.
No part of the screen may be placed directly between the pitching
rubber and the home plate. The screen will be positioned no more
than three feet in front of the pitching rubber closest to home
plate. If a pitcher opts not to use the screen it will be turned
parallel to a line from home plate to second base 18 inches left
of the rubber for a right hand pitcher and to the right of the rubber
for a left hand pitcher.
5. CURSING; First offense gets a warning from the umpire; Second
offense in the same game will result in ejection. Ejected players
must leave the dugout and field area before play will resume.
6. Team managers are responsible for the proper conduct of their
players.
7. Limit of 5 runs per team per inning except unlimited in the last
inning. If the game is not completed
10 minutes prior to the start of the next game, the inning in progress
will be completed and the game is ended, even if the score is tied.
If 1 team is ahead by 10 or more runs after the second to last inning,
the losing team will bat again. If they catch up the other team
gets their at bat.
8. Calling balls and strikes; On an adverse weather day, and with
both managers agreeing, only strikes will be called and the umpire
will be informed of this decision. If the weather improves and the
managers agree, the umpire may resume calling balls and strikes
after any completed inning. 9. Any foul tip, regardless of height,
that is caught by the catcher results in an out.
10. All protests and concerns must be directed to the Commissioner
from managers only.
11. Any rule dispute or question on the field is to be handled by
the umpire (s) and the respective managers. NO PLAYERS are to be
involved other than the managers.
12. New players who join after the league starts will play 3 games
on a team (s) as determined by the player placement committee which
is made up of the managers and the commissioner.
13. A batted ball that hits the screen is a called strike until
a batter has two strikes; thereafter, a ball striking the screen
is a dead ball (no impact on count). A player cannot strike out
by hitting the screen with a batted ball.
14. BATTER/RUNNER REACHING FIRST BASE • §8.3(1) •
The Batter/Runner failing to touch the portion of the double bag
extending into foul territory (orange portion) was previously at
risk to be put out for failing to do so, but only by an appeal play.
The rule is amended to make this the umpire's call without an appeal
and now conforms to the similar treatment governed by §8.8(2)
for CROSSING OR TOUCHING HOME PLATE/MAT, which is not an appeal
play. Please note a runner can touch the white bag on a play at
first base in order to avoid a collision without penalty. Generally
this happens with a throw to 1st from foul territory or one that
causes the fielder (1st baseman) to go into foul territory to retrieve
an errant throw. A runner can touch either bag when there is no
play at 1st base.
15. The four foot line in front of the batters box will be used.
The batter may touch the line, but no part of his foot may be outside
it. Any player who attempts to obliterate or erase the line will
be called out.